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Poe Abyss League Top-Best Marauder Builds

Started by on Jan 12 2018 – Last touched: Jan 12 2018

Jan 12 2018 03:27 am    

The Marauder is Path of Exile's pure strength class, which means that he's good at taking hits and even superior at dishing out punishment.The Marauder's Ascendancy classes are Juggernaut, Berserker, and Chieftain. Within this Report, PoeCurrencyBuy will share six Path of exile 3.1 Top-Best Build for Marauder for you.

 

[Poe 3.1 Build] Milky's Righteous Fire Totems

In case you are seeking for an effective build that could kill any boss within the game, has no problems with map mods, clears with decent speed, can farm the labyrinth pretty safe and all that on a low spending budget you are within the appropriate guide!

It¡äs also one of the top League starter around. 

Don¡ät get me wrong, you can come across builds that clear maps faster or run the labyrinth quicker or kill a boss more rapidly, but several are focused on 1 aspect or require a substantial currency investment.

This build can do it all.

The guide is based on the Berserker Class with Blood magic.

 

There might be some uniques, abyss jewels or shaper/elder mods that happen to be valuable, but nothing is released for the build, however. 

Will add anything meaningful as soon as I know about it (in the start off of 3.1 likely). 

 

Pros:

+ No gear requirement, could be carried out with complete rares. But one or two specific uniques are not undesirable. Very Low-cost.

+ Can do nearly each and every map mod

+ The majority of the Harm comes in the Skilltree and Jewels, that is really inexpensive for this build. 

+ Can play as a Magic Finder, Higher Damage or Tanky Character.

+ Terrific League starter with small gear requirements

+ High Tier maps viable

+ Can do any challenge and boss in the game

 

Cons:

- medium evident speed could be quicker but also slower

- Desperate to see ground effects like Flamebearers

- Totem RF casting may be too delayed in seriously fantastic Partys. 

- Annoying to some fleeing Enemies.

- RF totems of distinctive player don't stack.

- Even though becoming an excellent League starter it features a slow start till ~lvl 25

- Hall from the Grandmaster can't be run, the only map that's generally not possible. The reason is: Totems are obtaining one-shotted by chaos harm grandmaster

 

Read Build Detail: http://www.pathofexile.com/forum/view-thread/1904823

 

 

[Poe 3.1 Build] 2H Warchief - SSF/HC/Starter

 

This build is usually a 2H Ancestral Warchief build utilizing Berserker. Vaal pacts nerf in 3.1 has undoubtedly no effect on this build. It indeed is anticipated to carry out as reliably as ever. I've played, and seen individuals play, this build through beta, Harbinger, Turmoil, Mayhem, HC and it had completed everything imaginable irrespective of the context.

Take that as my individual assure, for those who wish.

This guide consists of 3 versions of the build, utilizing all variants of 2H weaponry. They all start really comparable, then diverge into either the current Hatred hybrid version (using Atziri's Disfavour), the full Brutality physical version (applying Starforge), or Elemental conversion (utilizing Brain Rattler) - credits to silicon life for the concept. 

 

Pros:

+ Tanky

+ Great single target

+ SSF viable (hybrid version)

+ Easy to upgrade

+ HC viable

 

Cons:

- Clearspeed is only fine

- Totems unquestionably not for everyone

- No leech

 

Read Build Detail: http://www.pathofexile.com/forum/view-thread/1920845

 

 

[Poe 3.1 Build] Righteous Fire Berserker -- T16 - Shaper - Uber

 

That is not necessarily accurate in each case, for example, in the event you never run challenging map mods, like decreased regeneration and reduced max res, then you will be capable of get away with less total rebuilding.

 

Important sources of regeneration:

- Oak (1%) - very encouraged to start with. It could be worth replacing it with Kill All at some point, once you refine your build.

- Empowered Purity of Fire and Vitality (1%), or Stone Golem (110)

- Boots Enchantment (2%)

- Corrupted Kaoms' Heart (+1 to max res = 0.9% regen)

 

Other (minor) sources of regeneration:

- 3x Passive Nodes (0.4% every)

- 1x Passive Node (0.3%)

- Passive Node (0.5%, but it requires two points to have to it)

- 0.2% per Endurance Charge Node (requires 3 passive points, giving 0.8% with four endurance charges up) - it would only be worth it in the event you are running Pohx's defensive gem setup because with CDT + IC you can shed your endurance charges when it procs

 

So, as you could see, you will discover an abundance of ways to make up that lost regeneration. Nothing at all to worry about.

Btw, this patch produced legacy Rise of your Phoenix. So if you play Common, you can just invest in legacy RotP with 8% max fire res.

The rise of the Phoenix: Maximum Fire Resistance granted has been reduced to 5% (from 8%). Life regeneration has been increased to 15 to 20 per second (from 6). These modifications are often divided. New versions now also grant 40 to 60 Life (this can't be divined).

 

 

[Poe 3.1 Build] HC/SC Shockwave totem over - 300+DPS every totem Good for Starter

 

That is not better than war chief but not worst. Primary good - ST works in the significant destination - Warchief needs you keep close to totems. Also with ST you do not require unusual DPS Weapons

 

This guy does not require much currency to kick tough ass bosses and clear maps security and quickly. Major Concept of it to convert all Phy's harm from shockwave totem and cold damage from hatred to fire. This really is two variation of build and each of it stong. 

 

Study Build Detail: http://www.pathofexile.com/forum/view-thread/2031889

 

 

[Poe 3.1 Build] Cocotheone Righteous Fire - Life Build - 14k hp four.3k hp reg 800k+ DPS - Deathless Shaper

 

With 89% Fire Resistance, as you get along with your build as well as a level 20 Purity of fire,

you will need 9.9% Health Regeneration to maintain up to RF damage.

Nonetheless, if you drop the aura related points, you'd need 10.8% Regeneration, with 88% resistance.

Keeping in mind that your Vitality regenerates a further 0.46% that is still only 1.36% overall health regeneration gained from each of the aura nodes combined.

Should you alternatively place them on some remaining %regeneration nodes, you can get 1.7% regeneration,

using the added benefit of a lot more armour than what improving Determination with aura nodes, also this frees up 3 points and look a lot more powerful.

 

Pros:

+ Tons of HP which can sustain any damage taken

+ Insanely tanky

+ Insanely hp regeneration

+ Immune to Fire Harm / Elemental reflect

+ Viable to survive on higher Desync

+ Viable from 1.3.0 patch can destroy any totem in a second

 

Cons:

- You can't run maps with: no reg, blood magic

- Be really cautious against bosses to not 1 shoot you Piety / Dominus / Malachai 

 

Read Build Detail: http://www.pathofexile.com/forum/view-thread/1140436

 

 

[Poe 3.1 Build] The Warchief - [Berserker] Ancestral Warchief - more than health and then max out the triggered gems as high as your CWDT will allow them. The optional part is the tradeoff between having a much less potential benefit that activates a lot more frequently (20% health) vs. a stronger advantage that enables significantly less often (33% wellness).

 

Pros:

+ over 6k Life

+ ~1000 life/s with enduring cry and all charges

+ 7~8 endurance charges

+ 73% Phys reduction (hideout) 90% with flasks

+ difficult to die because you keep behind your Totems

+ can do all map mods (reflect can be a bit meh because your totems will kill themselves on hit)

+ at level 16+ (face breakers) all content

+ perfect for tough bosses like Ulab/Uatziri/guardians/Shaper

 

Cons:

- clear speed is average

- Totem playstyle is not for everybody

 

Read Build Detail: http://www.pathofexile.com/forum/view-thread/2031889

 

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